Soul Sacrifice’s Eternal recursion as the premise for an Online game.

This is just a thought I’ve been having recently about Soul sacrifice, a ‘Monster Hunter’ type game on PS Vita.

Warning Spoilers from here onwards! – Eternal Recursion in the game refers to the continuous ending and recreating of the world. The game is based around sorcery, the eternal recursion goes something like this.

  • The earth comes to an end, a powerful sorcerer keeps slaves in cages.
  • A Slave with the power of Librom rises up and defeats the sorcerer
  • The world is recreated
  • The world goes on for many years
  • Over time the slave who sacrificed the sorcerer assumes the personality of the sorcerer
  • The world comes to an end as the sorcerer once again controls everything
  • He is once again defeated and the cycles continues.

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Why Open-world PVP needs to be regulated.

This is something which has been bothering me for a long time now. For the past few months I have been back playing SWTOR (The star wars MMO) and the open-world PVP system in the game drives me crazy. Essentially the only rules are you have to be in outside of designated safe areas (such as bases and towns) and you cant engage people of your own faction. Sounds simple enough and given a perfect world it should make the game overall more interesting, unfortunately if a system is open to abuse someone will abuse it.

The easiest way to voice my frustration with the system is to talk about how people abuse the system. There are areas at max level which are used by players to gain credits and do so called ‘Daily’ quests, these areas are contested and as such conflict can occur. Most of the time a kind of psuedo cease-fire exists which allows players to get on with these quests. This brings me to Vezz, Vezz is a player who goes to this area EVERYDAY and kill players. He will do this for hours in a day multiple days of the week, to make things worse he plays an incredibly slippery class and picks only fights he knows he can win. At this point there are 2 main arguments which justify what he does.

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Once again on hold

I’ve recently started working in a Junior Developer role, as such I really don’t have the time to pursue personal projects (more specifically I cant really handle working both at home and at work in a single day, my brain requires rest). My hope is that I will be much more capable and effective at games programming when I decide to start again, I have already in a few short weeks become a much better programmer. I may still post occasional less technical posts.