- Pantheon: African
- Type: Assassin
- Role: Jungle, Solo
- Hit progression: 0.5/0.5/0.5/1 (With AOE and increased range on final hit)
- Pros: High Mobility, Extreme Juke-ing potential
- Cons: No sustain, Squishy
- Appearance: Male Black, Small with a mask on, he crouches instead of standing, elongated head piece
Passive: [Hide and Seek]
When Eshu’s health falls below 1% he is replaced with a decoy which explodes on death. At this location Eshu becomes invisible and UN-targetable but still being able to move. Whilst invisible he cannot use any spells or actives, nor can he upon reappearing for a short duration.
Stealth Duration: 2 + 0.05 per level seconds
Self-Silence Duration: Stealth Duration + 1s
Eshu throws forward a knife which damages everything it passes through. The first large monster or god hit is stabbed, this cripples and causes bleeding every second.
Ability: Line Skill-shot
Damage-On-Hit: 60/100/130/180/200 (+60% of your physical power) Physical Damage
Bleed Damage: 30/45/60/75/90 (+25% of your physical power) per tick
Bleed Duration: 3s
Cost: 50/60/70/80/90 mana
Cooldown: 15 s
2: [Smoke Bomb]
Eshu throws down a smoke bomb at his feet creating a static stealth field, all within this area are concealed immediately and revealed when they attack. If Eshu’s illusion is active he will switch places with it.
Ability: Fog, Teleport
Range: AOE 30ft
Cooldown: 19/18/17/16/15 s
Notes: The stealth field appears as a smoke cloud with a fog indicator below it showing its radius.
3: [Deceitful Illusion]
Eshu creates a illusion of a member of the enemy team which moves forward from a chosen location, after traveling a short distance forward the illusion explodes like a balloon stunning anyone nearby. The clone takes the form of the farest away enemy, inheriting both their current health and movement speed.
Ability: Summon Unit
Cast range: 55ft
Move Distance: 60ft
Damage: 120/170/230/280/350 (+ 60% of Physical Power) Physical Damage
Stun Duration: 1.5/1.6/1.7/1.8 s
Cooldown: 15 s
Notes: The clone gives all the signs of the player it is imitating including showing up on the minimap. Allies can attack and kill the clone detonating the stun immaturely.
Eshu selects an enemy god within range and switches places with them, after a short duration they switch back. During Switcheroo Eshu gains an attack speed and movement speed bonus.
Ability: Teleport, Buff
Duration: 4/4.25/4.5/4.75/5 s Cast Range: 50/55/60/65/70ft
Attack Speed Buff: 80/85/90/95/100 % Increase
Movement Speed Buff: 50/55/60/65/70 % Increase
Cooldown: 60 s
Notes: The ability has a large distance and will not activate on cc immune targets, when its duration is finished both Eshu and the displaced enemy return to their original positions unless dead. Targets who are CC immune when the duration ends are displaced regardless.
This is a god who is mainly designed to juke and confuse his targets. Careful usage of his illusion will severely confuse the enemy if done at the right moment. Despite the fact the illusion is incredibly easy to disprove the enemy will not always be able to process this in the time it takes you to make your move with it. You can simply change places with it and appear next to them or approach from a different angle. His passive can in the right hands make him very hard to kill but often will only allow you to delay the enemy for a short time, it can also be used offensively for tower dives or other offensive plays. His ultimate alone is suicidal for an assassin, coupled with his passive he can create chaos and have a chance at escape. Essentially when you ult you force you and the ulted target to desperately try and avoid being hit for a short duration, ulting the wrong target can be devastating for your team and your odds at getting any kills. A smart player can create confusion with his smoke bomb, switch places with his illusion and land a stun on anyone trying to attack him in the smoke cloud.