SMITE god concepts – Aganju, Orisha of Volcanos

  • Pantheon: African
  • Type: Warrior
  • Role: Sustain Rusher
  • Hit progression: 1/0.5/1.5x Damage
  • Pros: High Damage, High Sustain
  • Cons: Self-Damaging
  • Appearance: Something like the image below.

Source: google images


Passive: Where there is smoke, there is fire.
Aganju can absorb nearby smoke clouds to heal himself for 5% of his max health. Enemies can inhale these clouds slowing their movement and attack speed by 10%.


1: Fiery Leap
Aganju positions himself on top of a volcanic vent which charges up, he can release to fly forward a distance based on how long the ability was charged for. He is set on fire as soon as the ability is released. This ability generates 1 clouds of smoke at the launch point for each second it was charged.

Ability: Charged leap
Range: Varies – 20ft radius
Damage: 120/165/210/255/300 (+ 60% of your Physical power) Physical Damage.
Cost:45/50/55/60/65
Cooldown: 15/14/13/12/11 s


2: Lava Flow
Aganju creates a volcanic vent at target location from which lava flows in a river forwards. Enemies in the lava flow are slowly moved in the direction of the flow and take constant burning damage. Aganju can walk into the flow to set himself on fire. The flow generates 5 clouds of smoke along its length after it dissipates.

Ability: Area damage
Range: Standard, size of He Bo stream.
Damage: 20/30/40/50/60 (+ 20% of your Physical power) Physical Damage per second.
Cost:60/65/70/75/80
Cooldown: 15 s


2 [Passive]: Set on Fire!
Aganju is set on fire by his abilities granting him bonus movement and attack speed. For each second he is on fire he takes a % of his health as damage. Being on fire burns nearby enemies. Set on fire generates 1 smoke cloud every 2 seconds just behind Aganju.

Ability: Steroid, DOT
Range: 20ft
Attack Speed Buff: 30/35/40/45/50 % Attack Speed
Movement Speed Buff: 10/15/20/25/30 % Movement Speed
Self-Damage: 2/3/4/5/6 % of Max health as True Damage
Damage: 20/25/30/35/40 (+ 10% of your Physical power) Physical Damage each second.


3: Cool Down
Aganju rapidly cools himself down. In a cloud of smoke the lava around his body hardens over a short duration until he is frozen in place, the hardened lava around him forms a large shield. This ability generates more smoke clouds by rank.

Ability: Shield
Shield Size: 100/150/200/250/300 (+10% of Max Health) Health
Smoke Generated: 3/3/5/5/6 Clouds generated
Cost:80/85/90/95/100
Cooldown: 20/19/18/17/16 s


4: Eruption
Aganju descends underground and chooses a location from which to erupt. He emerges at this location with a crater around him, for a short duration the ground shakes disorientating nearby enemies. After this duration the eruption occurs destroying the crater and throwing all enemies inside into the air. This ability generates 10 clouds of smoke spaced equally within the crater.

Ability: Mass Disruption, Initiation
Damage: 150/200/250/300/350 (+100% of your physical power)
Cost:100
Cooldown: 90 s


Tips for play:

  • Stone of Gaia is a key item.
  • The self damage scales with max health so building damage over tanky is effective.
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