Shape Insurrection – Enemy Patrols and fun with basic shapes.

A 'Sphere Enemy'

A ‘Sphere Enemy’

Now that Ive created the first few rooms I need to start thinking about enemies and environment. This is just a quick update on what Im doing. Above is the basic ‘Sphere enemy’, he is the simplest of them all, all he does is patrol and look for you. This fits in with the theme from my previous game, I will scale this enemies health directly with size. His spikes are misaligned on purpose. Currently I have set up a script which allows these guys to patrol around each room, all I have to do is place a few transforms and set them as way-points for each unit. Below are some images of other basic shape environmental stuff going in.

The entrance shaft, or possibly a chest.

The entrance shaft, or possibly a chest.

Wall torches without the halo effect switched on.

Wall torches without the halo effect switched on.

My currently layout for enemies is pretty simple. Sphere enemies run into players and damage them, they cant be killed from in-front until their shield is destroyed. Triangle enemies fire arrows at you, they dont move. Their will also be mages but I havent decided what shape they will be. The weird upgrade guys from space invasion will either be mages or chests. All they did previously was drop upgrades so at the very least they will still do that.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s