I have been busy moving cities recently so I havent posted anything, here is a little filler to keep my blog active.
Recently Ive spent some time playing around with Unity3D, mainly because I am rusty after spending a year abroad. As I couldn’t think of anything to create I decided to start with a simple ‘garden’ type map and play around with various components to see what I could get out of it. Here are the results of 2 hours of messing around with terrain in Unity3D.
The map itself is comprised of 2 terrain objects, the mountain base sits below the field but goes above it. The wall is a simply plane for the moment.
The sun using the lens flare component.
On top of these things there is also currently sound in the forest. I plan to try and figure out water next and possibly add more sounds such as footsteps and wind.