- Pantheon: African
- Type: Utility Mage
- Role: Middle, Support
- Hit progression: Normal
- Range: 50ft
- Pros: Free vision, Encourages teamwork
- Cons: Countered by Poor vision, Low Damage, Requires coordination, High skill ceiling, High Difficulty, Low mobility
- Appearance: As pictured below
What is Yoruba?:
Essentially this is a religion which started in Africa and now exist in a few places in various forms. Within the religion exists what are known as Orishas, an Orisha is a spirit/diety which represents a manifestation of god. According to Wikipedia the religion and its variants may have up to 100 million followers worldwide. Within the religion there is a god known as Olorun at the top, below him are a large list of Orishas. Orunmila is essentially second in command to Olorun Learn more here. In the next few weeks I plan on making a few concepts for african gods.
Orunmila’s origins are shrouded in mystery, 2 things we know about him however are that he brought divine knowledge to earth and was present at the moment of creation. As second in command to Olorun he has many titles; He is the embodiment of wisdom and knowledge, He is the divinity of destiny and prophecy, he is the witness to fate and creation.
Orunmila’s main focus is too keep his lane in check, whilst helping out his team. He has a global presence which for the moment is unmatched in SMITE (until they release an omnipresent god). A successful Orunmila relies heavily on his teammates, vision and roaming are both important in using his kit to its full potential. His 1st passive in essence acts like a timer, enemies will be aware that he is building stacks and will feel the need to prevent hi doing so. His 2nd passive interacts with his kit to help him support his teammates globally, the buff’s purpose is too spread his healing potential while the actual stats it gives are mean to be helping but not significant. His 1st ability is his at times his only damaging ability, its main purpose is to allow him to push lane and be a relevant in teamfights after using his 3. His 2 will allow him to scout out the jungle and at times chase the enemy, as vision is so important to him proper use of this ability is essential. His 3 gives him a crazy amount of global presence both as a helper and a hinderer, its also what makes his 1st passive so threatening. His ultimate needs no explanation.
Passive: [Knowledge is Power]
As Orunmila gains vision of an enemy he gains knowledge of them. Enemy gods he has vision of gain a debuff called [He Knows], for every x seconds he has vision of them he gains additional damage mitigation against that god. Enemy gods who remain in his vision for too long are inflicted with [He knows too much], an additional debuff used in his abilities.
Stacks per second: 0.3
[He Knows]: 1.5% damage mitigation per stack
[He Knows] Max: 10 Stacks
[He Knows] Lifetime: 10 s
[He Knows Too Much]: 20% damage mitigation
[He Knows Too Much] Lifetime: 15 s
Note: These buffs are always visible to enemies, they however show no indicator of lifetime to prevent enemies using them to spot out wards.
Passive: [Share the Knowledge]
Orunmila shares his knowledge to any nearby allies granting them [Divine Knowledge]. If an ally afflicted by knowledge moves into range of another ally they share the knowledge granting that ally the same buff and refreshing its duration.
[Divine Knowledge] Physical Power: 11/12/13/14/15
[Divine Knowledge] Magical Power: 11/12/13/14/15
[Divine Knowledge] Movement speed: 3 % at all ranks
[Divine Knowledge] Protections: 11/12/13/14/15
[Divine Knowledge] Lifetime: 20/21/22/23/24/25/26/27/28/29/30 s
Note: A target cannot receive the same knowledge twice from different targets, once the buff expires new knowledge must be shared via Orunmila. This buff is used by his other abilities.
1: [Chains of knowledge]
Orunmila throws out divination chains in a line in-front of him. The chains of knowledge pass through all enemies hit chaining them together. These chains remain for a short duration, moving apart whilst chained will break the chain and slow the target. Enemies with [He Knows Too Much] who are hit spread 2 additional chains to the sides. Minions can also be chained.
Ability: Line Skillshot
Slow: 10/11/12/15/20 % for x s
Stun Duration: 1.1/1.2/1.3/1.4/1.5 s
Damage: 80/135/190/245/300 (+ 80% of Magic Power) Magic Damage
Cooldown: 15/14/13/12/11 s
Orunmila use his foresight to gain vision of a small area within range for a short duration. Revealed enemies are kept revealed for a short duration. If the target revealed is inflicted with [He knows too much] they are also slowed and the debuff duration is refreshed.
Ability: Targeted AOE
Range: AOE 30ft, Cast 100/120/145/170/200 ft
[He Knows Too Much] Bonus slow: 2/4/6/8/10 (+ 0.2% of Magic Power)% slow for 3 s
Cooldown: 20/19/18/17/16 s
Notes: When he uses this ability a line indicator shows up on the mini-map indicating exactly the position he is about to gain vision of.
Orunmila purges all knowledge based buffed and debuffs instantly. Allies with [Divine Knowledge] are healed for a set amount. Enemies inflicted with [He knows Too Much] are stunned and take damage after a short duration (warning).
Ability: Instant, Untargetable
[Divine Knowledge] Healing: 80/135/190/245/300 (+20% of Magic Power) healing
[They Know Too Much] Stun duration: 1.1/1.2/1.3/1.4/1.5 s
[They Know Too Much] Damage: 60/120/175/200/250 (+ 50% of Magic Power) Damage
Cooldown: 30 s at all ranks
Notes: As this ability is global it does give affected targets a brief warning before they are hit.
4: [Witness to Creation]
Orunmila rises into the sky and gains vision on all enemy gods, during this time he rapidly increases his knowledge on all enemies and shares it with all allies. After a short duration he can teleport to any target inflicted with [He Knows Too Much], he can also teleport to any friendly gods.
Duration: 8/9/10/11/12 s